Gameplay & Systems Programmer
Baptiste Moreau — Game Developer, 4th-year Master's student. Gameplay Programmer passionate about responsive mechanics, AI behaviors and game feel. I build prototypes and gameplay systems in Unity using clean, maintainable C# architecture.
Earlier or work-in-progress pieces, kept apart from my main selection.
I'm a Master's student at ICAN, specialising in gameplay programming. The part I enjoy most is when a mechanic stops being code and starts feeling good in the hands: tuning a jump, a throw or a bounce until it reads right.
Most of my projects are team games, where I write the gameplay systems and work closely with designers and artists. I also do some level and game design, which helps me understand what the rest of the team needs from the code.
Near Paris · 4th-year Master's student at ICAN · looking for a work-study position (alternance) in gameplay programming.
Open to gameplay / engine roles and collaborations. The fastest way to reach me: