Gameplay & Systems Programmer

Building games that
feel right to play.

Baptiste Moreau — Game Developer, 4th-year Master's student. Gameplay Programmer passionate about responsive mechanics, AI behaviors and game feel. I build prototypes and gameplay systems in Unity using clean, maintainable C# architecture.

01

My work

01·b

Other projects

Earlier or work-in-progress pieces, kept apart from my main selection.

02

Tech stack

Engines

  • Unity  // main
  • Learning Unreal Engine 5
  • Godot
  • URP / shaders

Languages

  • C#  // main
  • C++ (learning, Unreal)
  • HLSL / shaders

Focus

  • Gameplay & mechanics
  • Game feel
  • Prototyping
  • Git · versioning
03

About

Baptiste Moreau

I'm a Master's student at ICAN, specialising in gameplay programming. The part I enjoy most is when a mechanic stops being code and starts feeling good in the hands: tuning a jump, a throw or a bounce until it reads right.

Most of my projects are team games, where I write the gameplay systems and work closely with designers and artists. I also do some level and game design, which helps me understand what the rest of the team needs from the code.

Near Paris · 4th-year Master's student at ICAN · looking for a work-study position (alternance) in gameplay programming.

Let's build something.

Open to gameplay / engine roles and collaborations. The fastest way to reach me: